Stats & build direction

Iron Soul Dungeon Attributes Guide

Understand Health Bonus, Attack, Move Speed, Cooldown Reduction, and Range in Iron Soul Dungeon without invented per-point formulas.

Cross-source Checked 2026-07-10

Quick Answer

What players need to know

The five repeatedly documented attributes are Health Bonus, Attack, Move Speed, Cooldown Reduction, and Range. Cooldown Reduction and Health Bonus are the safest general starting points, while Attack, Move Speed, and Range depend more heavily on weapon and encounter context.

Guide

What each attribute changes

Exact caps and per-point scaling remain outside the verified boundary, so this guide focuses on the role of each choice.

Health Bonus

Adds a survivability buffer for dungeon mistakes and harder damage checks.

Prioritize when deaths stop progression.

Attack

Supports direct damage but should be tested against skill-focused uptime.

Compare full-run clear time, not one hit.

Move Speed

Improves positioning and route comfort.

Use only when movement is the actual bottleneck.

Cooldown Reduction

Shortens skill downtime and supports repeatable rotations.

A reliable general foundation for skill-heavy play.

Range

Changes spacing comfort for compatible weapon and skill patterns.

Weapon-dependent rather than universally strong.

Guide

Safe starting priority

Start with the bottleneck that can be measured during a repeatable run.

  • Choose Health Bonus if deaths prevent completion.
  • Choose Cooldown Reduction if long gaps break the combat rotation.
  • Test Attack only against a repeatable clear-time baseline.
  • Use Move Speed or Range when positioning is consistently causing failures.

Guide

Build a useful test

Change one attribute group, repeat the same route, and record completion time, deaths, and skill downtime.

  • Use the same weapon, armor, and pet for both attempts.
  • Do not compare runs with different dungeon difficulty.
  • Re-test after a major update before keeping an exact breakpoint.

Source notes

Why these claims are published

Facts on this page are limited to official records or claims repeated by independent public sources. Hidden formulas and unstable rates are left out.

FAQ

Frequently asked questions

What are the attributes in Iron Soul Dungeon?

Public references consistently list Health Bonus, Attack, Move Speed, Cooldown Reduction, and Range.

What are the best attributes?

Cooldown Reduction and Health Bonus are the safest general foundation. The best next choice depends on weapon, positioning, and the reason a dungeon run fails.

Should I choose Attack or Cooldown Reduction?

Choose Cooldown Reduction when skill downtime is limiting the rotation. Test Attack when basic damage is a meaningful part of your full clear.

Is Range useful for every build?

No. Range is weapon- and skill-dependent, so compare it only on a build that benefits from safer spacing.

Does this site provide an attribute formula?

No exact formula is published because current caps, per-point scaling, and additive or multiplicative behavior are not sufficiently verified.

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