Health Bonus
Adds a survivability buffer for dungeon mistakes and harder damage checks.
Prioritize when deaths stop progression.Stats & build direction
Understand Health Bonus, Attack, Move Speed, Cooldown Reduction, and Range in Iron Soul Dungeon without invented per-point formulas.
Quick Answer
The five repeatedly documented attributes are Health Bonus, Attack, Move Speed, Cooldown Reduction, and Range. Cooldown Reduction and Health Bonus are the safest general starting points, while Attack, Move Speed, and Range depend more heavily on weapon and encounter context.
Guide
Exact caps and per-point scaling remain outside the verified boundary, so this guide focuses on the role of each choice.
Adds a survivability buffer for dungeon mistakes and harder damage checks.
Prioritize when deaths stop progression.Supports direct damage but should be tested against skill-focused uptime.
Compare full-run clear time, not one hit.Improves positioning and route comfort.
Use only when movement is the actual bottleneck.Shortens skill downtime and supports repeatable rotations.
A reliable general foundation for skill-heavy play.Changes spacing comfort for compatible weapon and skill patterns.
Weapon-dependent rather than universally strong.Guide
Start with the bottleneck that can be measured during a repeatable run.
Guide
Change one attribute group, repeat the same route, and record completion time, deaths, and skill downtime.
Source notes
Facts on this page are limited to official records or claims repeated by independent public sources. Hidden formulas and unstable rates are left out.
FAQ
Public references consistently list Health Bonus, Attack, Move Speed, Cooldown Reduction, and Range.
Cooldown Reduction and Health Bonus are the safest general foundation. The best next choice depends on weapon, positioning, and the reason a dungeon run fails.
Choose Cooldown Reduction when skill downtime is limiting the rotation. Test Attack when basic damage is a meaningful part of your full clear.
No. Range is weapon- and skill-dependent, so compare it only on a build that benefits from safer spacing.
No exact formula is published because current caps, per-point scaling, and additive or multiplicative behavior are not sufficiently verified.
Continue