Burn
Damage-over-time pressure for aggressive rotations.
Best evaluated by uptime during a full encounter, not one hit.Runes & Cave of Runes
A source-checked Iron Soul Dungeon runes guide covering rune effects, the Cave of Runes, and safe build decisions without invented drop rates.
Quick Answer
Runes add effect-focused bonuses to equipment and are farmed through the Cave of Runes. Burn, Frost, and corrosion-style effects are repeatedly documented, but exact proc rates and stacking formulas are not stable enough to present as fixed values.
Guide
Choose a rune by the job it performs, then verify its current tooltip before committing scarce materials.
Damage-over-time pressure for aggressive rotations.
Best evaluated by uptime during a full encounter, not one hit.Control-oriented effect that can create safer skill windows.
Useful when survival and spacing are limiting a run.Sustained pressure associated with poison-style build discussions.
Exact stacking behavior must be read from the current in-game tooltip.Guide
The Cave of Runes is present in the official place roster and community references consistently connect it to rune farming.
Guide
Use clear time, deaths, and skill uptime as the comparison. A slower theoretical damage effect is not better if the build cannot keep attacking.
Source notes
Facts on this page are limited to official records or claims repeated by independent public sources. Hidden formulas and unstable rates are left out.
FAQ
Use the Cave of Runes farming route. Check the current in-game entry requirement because public sources do not provide a stable Season 2 rate table.
There is no universal best rune without accounting for weapon cadence, encounter type, and the current tooltip. Control helps interrupted builds, while sustained effects fit long target uptime.
Public sources discuss stacking, but exact caps and additive or multiplicative behavior are not sufficiently verified for a numeric claim. Confirm the live tooltip and compare one change at a time.
Frost is documented as a control-oriented rune family. The exact current effect should be taken from the in-game tooltip.
Build around one clear effect goal first. Mixing damage-over-time and control can dilute upgrade investment unless the current gear tooltips explicitly support both.
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